New enemies and some refinements


I've been working this last week on some new enemies and refinements to some weapons and behind-the-scenes logic. I've been trying to keep it simple and generic so the enemies aren't groundbreaking. But I think their overall feel and vibe really fits the idea of what I want this game to be. The enemies follow an overall pattern. Certain weapon types on progressively larger ships.

Missile frigate -> missile Cruiser



Light frigate -> heavy cruiser



The one ship that goes against the pattern is the frigate carrier. Unlike a normal combat ship, this one spawns frigates which join the fight against you.




My work for the current week will be some stealth ships, repair platforms, shielded enemy ships, and some refinements to the way smaller ships move. 

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